Multiplication Games: The Incredible Tricks for Kids 4 – KS2

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Updated on: Educator Review By: Michelle Connolly

Multiplication Games: Multiplication fluency sits at the heart of the Year 4 curriculum, with children expected to recall times tables up to 12 × 12 quickly and accurately for the statutory Multiplication Tables Check (MTC). Yet many parents and teachers watch as children who memorised their 2s and 5s confidently in Year 3 suddenly struggle when faced with 7 × 8 or 9 × 6.

The difference between children who find multiplication easy and those who don’t often comes down to one thing: whether they understand tricks that make seemingly random facts memorable. Games that embed these tricks in play transform multiplication from a source of anxiety into something children actually want to practise.

LearningMole provides curriculum-aligned multiplication games and video resources designed specifically for UK Key Stage 2 classrooms and homes, combining proven memory techniques with engaging formats that build genuine mathematical understanding alongside rapid recall.

The Year 4 Milestone: Understanding the Multiplication Tables Check (MTC)

Every Year 4 pupil in England sits the Multiplication Tables Check in June. This government assessment requires children to answer 25 multiplication questions, selected from the 2 to 12 times tables, with just 6 seconds per question. Questions appear in random order on the screen, one at a time, and there’s no going back to check answers. Children see a question like 7 × 8 = ? and must type their answer before time runs out. The check specifically tests recall speed, not understanding, though of course the two connect.

“The 6-second limit isn’t arbitrary,” explains Michelle Connolly, Founder of LearningMole and former teacher with over 15 years of classroom experience. “It’s the time researchers found that distinguishes automatic recall from working something out. When children know their tables instantly, they can focus mental energy on solving actual problems rather than basic calculations.”

The MTC covers all tables from 2 to 12, including the trickier 7, 8, and 11 times tables that many children find hardest. Questions are weighted fairly, meaning children see roughly equal numbers from each table. The test includes both multiplication facts (3 × 7) and their commutative partners (7 × 3), though children only need to recall one version since 3 × 7 equals 7 × 3.

Understanding what the MTC measures helps parents and teachers focus their support. The check isn’t trying to catch children out. It simply asks whether they’ve developed automatic recall of basic multiplication facts, a skill that National Curriculum designers consider essential for more complex maths in Years 5 and 6. Children who can instantly retrieve 8 × 7 can then direct their thinking to solving multi-step problems, working with fractions, or tackling long multiplication, without getting stuck on component calculations.

Managing MTC Anxiety Through Games

Test anxiety can undermine children’s performance even when they know their tables well. Games reduce this pressure by making practice feel like play rather than assessment. When children compete against themselves to beat yesterday’s score in a multiplication game, or race a partner through flashcard races, they build the same speed required for the MTC without the high-stakes testing environment.

Speed drills work differently when framed as games. Rather than “you have 6 seconds to answer,” games might present it as “can you beat the timer?” or “how many can you answer before the buzzer?” This subtle reframing changes children’s emotional response from anxiety to excitement.

5 Incredible Multiplication Tricks Every KS2 Child Should Know

multiplication games for kids in the classroom

Memory tricks transform abstract numbers into memorable patterns. These aren’t shortcuts around understanding—they’re bridges that help children recall facts whilst they build deeper comprehension.

The 9 Times Table Finger Hack (Step-by-Step)

This visual trick uses children’s own hands as a permanent multiplication tool for the 9 times table.

How it works:

  1. Hold both hands in front of you, palms facing away, fingers spread
  2. Number your fingers from left to right: left pinky = 1, left ring = 2, continuing to right pinky = 10
  3. To calculate 9 × 4, fold down finger number 4 (left index finger)
  4. Count fingers to the left of the folded finger: 3 fingers
  5. Count fingers to the right of the folded finger: 6 fingers
  6. The answer is 36 (3 tens and 6 ones)

This works for any 9 times table fact from 9 × 1 through 9 × 10. For 9 × 7, fold down finger 7 (right index), count 6 fingers left and 3 right, giving 63.

Why it works mathematically: Each 9 times table answer has digits that sum to 9 (1+8=9, 2+7=9, 3+6=9, etc.). The folded finger creates natural tens and ones groupings that reflect this pattern. When you fold finger 4, you’re essentially calculating (10 × 4) – 4 = 40 – 4 = 36, shown through the finger groups.

Children find this trick memorable because they carry the tool with them everywhere. There’s something satisfying about using your own hands as a calculator, and the physical movement helps cement the pattern in memory.

The 6 Times Table “Even Ending” Rule

Every answer in the 6 times table ends with an even number, and that ending follows a predictable pattern: 6, 2, 8, 4, 0, then repeats.

The pattern:

  • 6 × 1 = 6
  • 6 × 2 = 12
  • 6 × 3 = 18
  • 6 × 4 = 24
  • 6 × 5 = 30
  • 6 × 6 = 36
  • 6 × 7 = 42
  • 6 × 8 = 48
  • 6 × 9 = 54
  • 6 × 10 = 60

Notice the ones digit: 6, 2, 8, 4, 0, 6, 2, 8, 4, 0. This pattern helps children narrow down possibilities. If they know 6 × 7 is something-ty-two, they’ve already got the answer.

The half-dozen connection: Six is half of twelve, so 6 times any number equals half of that number times 12. If children know their 12 times table (or can double), they can work out 6 times facts. For 6 × 8, that’s half of 12 × 8, or half of 96, which is 48.

Mastering the 8s: The “Double-Double-Double” Method

The 8 times table builds directly on facts children already know. Since 8 = 2 × 2 × 2, any 8 times fact is just triple doubling.

How it works with 8 × 7:

  1. Start with 7
  2. Double it: 7 + 7 = 14 (this is 2 × 7)
  3. Double again: 14 + 14 = 28 (this is 4 × 7)
  4. Double once more: 28 + 28 = 56 (this is 8 × 7)

Three quick doubles and you’ve calculated 8 × 7 = 56.

Children who struggle with the 8 times table often find it easier to double three times than to recall abstract facts. This method also reinforces the relationship between the 2, 4, and 8 times tables, building multiplicative reasoning.

Quick doubling tips: Children get faster at doubling with practice. Games that involve rapid doubling (like “Double or Nothing” card games) build the mental flexibility this method requires. Mental number lines help too—knowing that 14 + 14 is the same as 14 + 10 + 4 speeds up the middle doubling step.

The 11× Split Technique for Two-Digit Numbers

Multiplying by 11 looks intimidating, but follows an elegant pattern that makes most calculations simple.

For single digits (11 × 1 through 11 × 9): Just repeat the digit: 11 × 7 = 77, 11 × 3 = 33, 11 × 9 = 99.

For two-digit numbers like 11 × 23:

  1. Split the digits: 2 and 3
  2. Add them together: 2 + 3 = 5
  3. Put the sum between the original digits: 2-5-3
  4. Answer: 253

This works for any two-digit number where the digits sum to less than 10. For 11 × 54: split into 5 and 4, add to get 9, place between: 594.

When the digits sum to 10 or more, you need one extra step. For 11 × 78, the digits sum to 15 (which is more than 9). Write the 5 between the digits: 7-5-8, but then carry the 1 from the 15, adding it to the 7: 858. The answer is 858.

This trick impresses children and builds confidence with two-digit multiplication, which they’ll need in Year 5 for long multiplication.

The 7 Times Table: Why There’s No “Trick” (and How to Learn it Anyway)

The 7 times table has no clever finger pattern or easy rule. This is the table where children must actually memorise facts, though strategic approaches still help.

Partitioning method: Break each 7 times calculation into 5 times plus 2 times, both of which children typically know well.

For 7 × 8:

  • Calculate 5 × 8 = 40
  • Calculate 2 × 8 = 16
  • Add them: 40 + 16 = 56

This method works for any 7 times fact. Children who find memorisation difficult can fall back on this calculation until the answers become automatic through repetition.

The “seven ate nine” story method: Create memorable narratives around tricky facts. “Seven ate (8) nine” reminds children that 7 × 8 = 56 because “seven ate nine” sounds like “seven-eight” and makes 56. These silly mnemonics stick in children’s minds when pure numbers don’t.

Connection to the 6 times table: Since children often learn 6s first, they can add one more group. If 6 × 7 = 42, then 7 × 7 is just 42 + 7 = 49. This builds on existing knowledge rather than learning from scratch.

Best Classroom and Home Multiplication Games

multiplication games

Games transform drill into play. The right game makes children want to practise, and frequent, enjoyable practice builds the automatic recall the MTC requires.

Multiplication War (Card Game)

This adaptation of the classic card game War makes multiplication practice competitive and engaging.

You need: A standard deck of cards (remove face cards or assign them values: Jack = 11, Queen = 12, King = 0)

How to play: Deal cards equally between two players. Each player flips two cards. The first to correctly call out the product of those two numbers wins all four cards. Play continues until one player has all the cards or time runs out. The player with the most cards wins.

Variation for different abilities: Use one card each for children still building confidence with smaller facts. Add a third card for children who need more challenge, multiplying all three numbers together. For home practice, parents can deliberately slow their answers to give children time to work through calculations.

Times Table Bingo

Bingo combines multiplication practice with the excitement of winning, keeping children engaged through multiple rounds.

Setting up: Create bingo cards (5×5 grids) filled with answers from the times tables you’re practising. Each card should have different answers in random positions. Common answers appear on most cards, but no two cards are identical.

How to play: Call out multiplication questions (“7 × 8”). Children solve the calculation and mark the answer (56) if it appears on their card. First to complete a line, full house, or specific pattern (four corners, blackout, etc.) calls “Bingo!” and wins.

Teaching tip: Start with easier tables (2, 5, 10) for younger children or those building confidence, then mix in harder tables as skills grow. For the MTC preparation, include all tables from 2–12 with appropriate weighting.

Multiplication Snap

Speed is essential for the MTC, and Snap builds quick recognition of multiplication facts.

You need: Cards with multiplication questions on one half of the deck and answers on the other half (e.g., a card says “6 × 7” or shows “42”)

How to play: Deal cards face down in a pile for each player. Players take turns placing cards face-up in the centre. When a question card matches its answer card (e.g., “6 × 7” followed by “42”), the first player to call “Snap!” wins the centre pile. Play continues until one player has all the cards.

Extension: Make it “Calculation Snap” where children create their own matches by calling out equations that equal the shown number. If 42 is showing, they could say “Snap! 6 × 7” or “Snap! 21 × 2” or “Snap! 84 ÷ 2” to win the pile.

Around the World

This whole-class game works brilliantly in schools and creates healthy competition that motivates practice.

How to play: One child stands behind another seated child. Show both a flashcard with a multiplication question. The first to answer correctly moves on to challenge the next child in the sequence. The aim is to travel “around the world” by defeating every other child in the class. If the seated child answers first, they swap places with the standing child.

Home adaptation: Parents can set up a “tour of the house” where children move from room to room, with someone in each room asking questions. Successfully answer to move to the next room. Complete the tour to win.

Multiplication Dice Challenges

Dice introduce randomness that keeps practice from feeling repetitive.

You need: Two dice (standard 6-sided dice for smaller facts, 12-sided dice for full table practice)

How to play: Roll both dice. Multiply the two numbers shown. Write down your answer. Check with a calculator or times table chart. Score points for each correct answer. First to 20 points wins, or play for a set time and compare totals.

Competitive variation: Two players roll simultaneously. Fastest correct answer wins both dice rolls (scores both products). This adds speed pressure similar to the MTC whilst keeping practice playful.

Online Multiplication Games

LearningMole’s digital multiplication games provide instant feedback and adaptive difficulty, with engaging animations that hold children’s attention through dozens of practice rounds. These games track progress, showing parents and teachers which tables need more work, and include the random ordering and time pressure that prepare children specifically for the MTC format.

Beyond the Tricks: Building Conceptual Fluency Through Arrays

multiplication games

Tricks help children recall facts quickly, but understanding why 7 × 8 equals 56 matters too. Arrays—rectangular arrangements of objects—make multiplication visual and concrete.

What Arrays Show

An array for 7 × 8 shows 7 rows of 8 objects (or 8 columns of 7 objects). Counting these objects, children discover there are 56 in total. This visual representation makes multiplication’s meaning clear: it’s repeated addition (8 + 8 + 8 + 8 + 8 + 8 + 8) organised into equal groups.

Children who understand arrays grasp why multiplication works, not just how to get answers. They see that 3 × 4 means “3 groups of 4”, which they can draw, build with counters, or spot in real life (like 3 rows of 4 chairs).

The Commutative Law in Arrays

Arrays reveal why 7 × 8 equals 8 × 7. An array showing 7 rows of 8 can be rotated 90 degrees to show 8 rows of 7—the same objects, just viewed differently. This commutative property means children only need to learn half the multiplication facts since 4 × 9 and 9 × 4 give the same answer.

“Understanding that 6 times 7 equals 7 times 6 halves the memorisation load,” notes Michelle Connolly. “Children who grasp this property treat the times tables as a network of connected facts rather than 144 separate items to memorise.”

Using Arrays to Check Tricks

Arrays verify that the tricks give correct answers. After using the 9 times table finger hack to find 9 × 6 = 54, children can draw a 9 × 6 array and count to confirm. This connection between tricks (for speed) and understanding (for confidence) builds secure multiplication knowledge.

Arrays also support children who struggle with memory techniques. A child who can’t recall 7 × 6 can draw a 7 × 6 array, perhaps using a 5 × 6 array they do know (30) plus a 2 × 6 array (12), arriving at 42 through reasoning rather than pure memorisation.

Multiplication for Children with Dyscalculia and Learning Differences

multiplication games for kids in the classroom

Children with dyscalculia or mathematical learning difficulties need multiplication approaches that work with their learning profile rather than against it. Traditional rote memorisation often fails these children, whilst multisensory methods succeed.

Multisensory Approaches

Physical movement: Children walk out arrays, taking 7 steps forward and 8 steps across, seeing the area they’ve covered. They clap rhythms: clap-clap-clap “that’s 3” clap-clap-clap “that’s 6” clap-clap-clap “that’s 9.” Movement embeds facts in muscle memory alongside verbal memory.

Colour coding: Each times table gets its own colour. All 7 times facts appear on yellow cards, all 8 times facts appear on blue. This visual association helps children organise information. Some children remember “the blue table” (8s) better than remembering “the 8 times table.”

Manipulatives: Beads, counters, or small toys make multiplication concrete. Building 4 groups of 6 beads, then counting all beads to find 24, makes the abstract equation 4 × 6 = 24 meaningful. Children with dyscalculia often need hundreds of concrete experiences before abstracting to numbers alone.

Songs and Rhythmic Patterns

Musical multiplication tables stick when words alone don’t. The rhythm carries the facts. Many children with learning differences recall lyrics from songs they’ve heard just once, even while struggling to memorise number facts through traditional methods. Setting times tables to familiar tunes (Happy Birthday, Twinkle Twinkle Little Star) hooks into this strength.

Breaking Down the Learning Load

Children with dyscalculia shouldn’t tackle all times tables simultaneously. Focus on one table (perhaps the 2s) until facts are secure, then add another (the 10s, which follow an obvious pattern), building gradually. This sequential approach prevents overwhelm and builds success.

Visual timers show children how long they’ve practised, making the task feel manageable. “Practise for 5 minutes” is clearer and less daunting than “learn your 7 times table.”

Modified MTC Approaches for SEND Children

Whilst all Year 4 children sit the MTC, schools can apply for access arrangements for children with SEND. These might include extra time, rest breaks, use of a reader (for children with reading difficulties), or familiar adult support. The check measures multiplication recall, so adaptations that address other barriers (processing speed, reading fluency) ensure results reflect mathematical knowledge rather than unrelated difficulties.

Teaching Resources and Support from LearningMole

multiplication games

LearningMole provides over 3,300 educational resources aligned with the UK National Curriculum, including video lessons and interactive activities specifically designed for multiplication fluency.

Video Resources for Multiplication

LearningMole’s multiplication video library breaks down each times table with clear explanations, visual demonstrations, and practice activities. These videos show tricks and strategies in action, helping children see exactly how methods work. Visual learners particularly benefit from seeing arrays built on screen, watching the finger hack demonstrated step-by-step, or following along with rapid-fire practice rounds.

Videos allow children to learn at their own pace, pausing to practise, rewinding to check understanding, and choosing focus areas based on their current needs. A child who confidently knows 2, 5, and 10 times tables can skip straight to 7 and 8 times tables, whilst another might need to consolidate 3, 4, and 6 times tables first.

Classroom Resources for Teachers

Teachers can access printable resources, including times table grids, blank arrays for children to complete, multiplication game cards, and assessment materials to track individual progress. These ready-made resources save planning time whilst ensuring curriculum coverage.

LearningMole’s teacher resources include differentiation suggestions, showing how to adapt activities for children working below, at, or above age-related expectations. This supports mixed-ability teaching where children work on the same core concept (multiplication) through activities matched to their current level.

Home Learning Support for Parents

Parents supporting home learning benefit from LearningMole’s clear explanations of what children should know at each stage. Our resources explain the progression from repeated addition in Year 2, through multiplication tables in Years 3 and 4, to formal multiplication methods in Years 5 and 6. This context helps parents understand where their child is in the learning journey and what comes next.

Practical activity suggestions—using household items to build arrays, creating times table posters, playing card games during family time—integrate learning into everyday life without requiring educational training or special materials.

“Parents don’t need to become teachers,” explains Michelle Connolly. “What helps most is interest, encouragement, and making learning a natural part of family life. Our resources give parents the understanding they need to support confidently without the pressure of delivering formal lessons.”

Frequently Asked Questions

multiplication games for kids in the classroom

What is the hardest times table to learn?

The 7 times table causes the most difficulty for most children. It lacks the obvious patterns found in the 2, 5, 9, or 11 times tables, and sits in the middle range where doubling strategies (useful for the 8s) don’t quite work, and finger tricks don’t apply. The 12 times table appears hard because of larger numbers, but children can calculate 12 times facts using 10 times plus 2 times (both usually secure by Year 4). For 12 × 6: children find 10 × 6 = 60 and 2 × 6 = 12, then add to get 72. This makes the 12s more accessible than the 7s, which require pure memorisation or partitioning into 5s and 2s.

Is the Year 4 Multiplication Tables Check compulsory?

Yes, all state-funded schools in England must administer the MTC to Year 4 pupils each June. Independent schools aren’t required to give the check, though many choose to for assessment purposes. The check is statutory, meaning schools must conduct it, but individual results don’t determine school accountability ratings. Results are used to identify children who may need additional support with multiplication fluency as they move into upper Key Stage 2.

What is the best age to start learning multiplication?

Children encounter multiplication concepts from Year 1 of the National Curriculum, initially through doubling and counting in 2s, 5s, and 10s. Formal multiplication tables typically begin in Year 2 (ages 6-7) with the 2, 5, and 10 times tables, since these have accessible patterns. Year 3 (ages 7-8) introduces 3, 4, and 8 times tables, building toward the Year 4 expectation of knowing all tables from 2 to 12.

How do I help a child who has maths anxiety around multiplication?

Maths anxiety often develops when children feel they “should” know facts they don’t yet recall automatically, creating pressure that undermines learning. Games reduce this pressure by making practice playful rather than test-like. When multiplication happens through card games, dice rolling, or competitive challenges, children relax and learn more effectively. Low-stakes practice matters more than high-pressure tests for building fluency.

Are there free resources for Year 4 multiplication?

LearningMole provides free access to numerous educational videos and sample resources on our website and YouTube channel. These include multiplication demonstrations, times table songs, and practice activities. Teachers and parents can access free multiplication materials, including printable times table charts, blank arrays, and game instructions. For full access to our complete library of over 3,300 resources, including comprehensive multiplication video courses, interactive games, and detailed teaching guides, subscription options are available for families and schools.

What should I do if my child can’t recall multiplication facts in time for the MTC?

First, ensure the learning approach matches your child’s needs. Some children need more concrete, hands-on practice with manipulatives before facts become automatic. Others need movement, songs, or visual patterns. If traditional methods haven’t worked, try multisensory approaches. Second, focus on the tables your child finds hardest rather than spreading practice too thin.

Conclusion: Building Multiplication Fluency That Lasts

multiplication games

Multiplication fluency develops through a combination of understanding, memory techniques, and regular practice in engaging formats. Children who know why multiplication works through arrays and concrete experiences, who learn tricks that make facts memorable, and who practise through games they enjoy, develop the automatic recall required for the Year 4 MTC and the confident calculation skills they need for upper Key Stage 2 mathematics.

The journey from counting on fingers to instant recall takes time, patience, and the right support. Every child’s path differs—some memorise facts easily, whilst others need multisensory approaches, some respond to competition, whilst others prefer solo practice. The crucial elements remain consistent: make it visual, make it concrete, make it memorable, and make it fun. When multiplication becomes a game rather than a test, children practise willingly. When practice happens daily in small doses rather than cramming before assessments, facts stick. When understanding underpins memorisation, children develop flexible calculation strategies that serve them well beyond the MTC.

LearningMole’s multiplication resources support this comprehensive approach, providing the visual explanations, practical activities, and engaging games that transform multiplication from a source of stress into a source of mathematical confidence. Whether you’re a teacher seeking ready-made classroom activities, a parent supporting home learning, or a child wanting to improve their times table speed, our curriculum-aligned materials offer the support you need at every stage.

Multiplication Resources from LearningMole

Find curriculum-aligned multiplication videos and teaching materials on LearningMole. Our resources are designed by experienced educators to make multiplication engaging and accessible for primary-aged children, with specific support for the Year 4 Multiplication Tables Check. From visual demonstrations of memory tricks to interactive games that build speed and accuracy, our library covers every aspect of multiplication fluency.

Would you like to know more about multiplication? Come and check our multiplication methods for Kids articles: Grid Multiplication Method and The Awesome Grid Method.

Also, we have a brilliant series about times tables if you would like to know more about it: x10 Magic Tablesx9 Magic Tablesx8 Magic Tablesx7 Magic Tablesx6 Magic Tablesx5 Magic Tablesx4 Magic Tablesx3 Magic Tables, and x2 Magic Tables.

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